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Archimonde Possibly Bugged

15th May 2008 02:53 PM GMT | Nkara | 3 comments

Several guilds have reported that Archimonde, last boss in Mount Hyjal, is now significantly harder and a real challenge for guilds that pre-patch had the fight on farm status, which makes the fight extremely hard for progressing guilds.

Although the change was listed in the undocumented patch notes it doesn't seem to be intended and last night a hotfix was applied to US servers:

Blizzard Quote: (Source)
We just implemented a hotfix for all realms that makes Archimonde's doomfires no longer be able to move right through him after they spawn. Their movement should now be much more consistent with the previous patch's behavior, and melee should have a bit easier time dodging the doomfires as a result of the change. There have been other reports of odd behavior in the encounter since the 2.4.2 patch, but this is the only problem we've been able to verify locally. We'll continue to monitor reports of unusual behavior in this encounter, and investigate further as needed.

Yet, no official announcements on the EU forums, but hopefully we will see the hotfix applied to EU servers very soon too.

Update: The hotfix is now also live on EU servers.

Tags: archimonde, mount hyjal, patch 2.4, patch 2.4.2, raiding, undocumented changes, ...
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Comments

49 days ago
That's an unusually useful first post, Nkara! Welcome to WorldofWar.net =)
49 days ago
Welcome, Nkara!

Makes me wonder what they changed with the Archimonde encounter aside from the (obviously) bugged change.
49 days ago
They accidentally break things quite often when they didn't even touch that specific part of the game Wuushu :p The fight itself is no different than it was before with the hotfix in place.